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Wednesday, 24 May 2017

Know your rights

The know your rights fact sheet is at the very bottom of this page

It is important to know your rights in case of someone deceiving you. Because they could be charging you for something that you didn't do and you could be giving in when you don't need to follow on with the charges. For example; someone could be selling you a table but really it might be a miniature table when you wanted a big one. So that's why you should know your rights as a consumer or producer.

Thursday, 18 May 2017

Maths Reflection

1. What were the main mathematical concepts or ideas that you learned or that were discussed in class?

Geometry History: I learned that M .C Escher made his drawings from concepts in mathematics and that Pythagoras made his own concept because he proved a theory someone else had and claimed it has his and named it the Pythagoras Theorem. And the Egyptians had different methods of mathematics.

Angles: I learned about angles on a straight line, around a point and much more.

2. What questions do you still have about Geometry history?

Of course there are other famous mathematicians in the world but who were / are the most important?

3. What new vocabulary words or terms were introduced?

Cant remember to be honest.


How to make a balancing toy.


Part 1: Making the base
    1. Saw off 100 mm off of a steel rod and clean it up with a file and sandpaper.  Then rub on some engineers blue on one side.
    2. Mark off a straight line in the middle of the base then on both sides mark in 20 mm and 10 mm. 
    3. Then centre punch the markings you made and drill them. Using some safety glasses.
    4. Next you use the counter sect drill. On one side you counter sect the outer holes while on the other side you do the interior holes. Use safety glasses.
    5. Now saw off 2 80 mm steel rods. And do a quick clean up on your rods with sandpaper and a file.
    6. Scrub away the engineers blue on your base using a file and sandpaper.
    7. Now you weld the rod into the interior holes.
    8. Now you clean up the holes where you welded.
Part 2: Making the balance
    1. You saw off 80 mm off some flat steel. And then clean up the saw markings.
    2. Next you can make a shape for your balance but most of the weight has to be at the bottom because then it wont work like you want it to. Rub some engineers blue on.
    3. Draw your shape on a paper that fits your steel then glue the paper to the metal.
    4. Then use a ban saw or hacksaw to cut out your shape.
    5. File the edges to get rid of the saw markings.
    6. Now at the top of your balance where it will be hanging from cut a tiny bit of metal out about smaller than 5 mm and about the same size deep.
    7. Now cut about 50 mm off of a steel rod and file sides.
    8. Weld the steel rod into the hole in the balance then clean it up.
Part 3: Wiring
    1. Create a design of your own for the wiring. Just make sure most of the weight is on the bottom because if it is at the top then it will fall right off as the weight on both sides will be uneven.
    2. I suggest testing out on some scrap wire before actually doing the design.
    3. Weld all loose ends then weld to the top of the rod that's holding the balance.
    4. OPTIONAL: You could spray paint all of it to make it look more appealing. Just make sure you clean it properly and do the spray painting in an open area to prevent inhaling it.
Part 4: Weight for base
    1. First cut off some wood that's some what heavy. Make sure it fits your base before cutting it with a hand saw. You can shape it all you like just keep the middle perfect for the base to fit.
    2. When your finished shaping put your base where you want it then mark out where the holes are going to be.
    3. Next you Drill the holes. Make sure they are going straight down.
    4. Place the base over the holes then place the screws in and force them down with a screwdriver.
                   AND WALLA~ YOU ARE FINISHED YOUR BALANCING TOY !!
ENJOY!!

Monday, 15 May 2017

Reading log

 15 / 5 / 17
Novel

The invention of Hugo Cabret
Brian Selznick
Scholastic
2007

This story is about an orphan who starts repairing a robot believing it will give him a purpose in life.
1931 in Paris, France.
The main characters are Hugo Cabret and Isabelle
I like this novel because it has a cool story line.

Hugo is a very angsty and nervous young boy but he has his mind set one one thing. Fixing the automaton. And hes so driven that he would do anything to achieve it. I mean he steals to still live so stealing is a normal everyday thing. Hes been fixing the kinks and rough patches in it but then a new obstacle makes itself known. And that is a young girl and her surrogate god father that own the toy shop in the train station.

Wednesday, 10 May 2017

Film Shots.



Technique:
Definition and why it is used:
Example:
Establishing Shot
It is generally a long or extreme-long shot at the beginning of a scene indicating where, and sometimes when, the remainder of the scene takes place.
Extreme Long Shot
An extreme long shot is a view from an even greater distance, in which people appear as small dots in the landscape if at all (eg. a shot of New York's skyline).
Long Shot
In film, a view of a scene that is shot from a considerable distance, so that people appear as indistinct shapes.
Mid Shot
a shot taken at a medium distance.
Close Up
A close-up or closeup in filmmaking, television production, still photography and the comic strip medium is a type of shot, which tightly frames a person or an object.
Extreme Close
Up
The shot is so tight that only a detail of the subject, such as someone's eyes, can be seen.
POV Shot
A point of view shot (also known as POV shot, First-person shot or a subjective camera) is a short film scene that shows what a character (the subject) is looking at (represented through the camera).
Over The Shoulder Shot
In film or video, an over the shoulder shot (also over shoulder, ab tu, OTS, or third-person shot) is a shot of someone or something taken from the perspective or camera angle from the shoulder of another person.
Birds Eye View
A bird's-eye view is an elevated view of an object from above, with a perspective as though the observer were a bird, often used in the making of blueprints, floor plans and maps. It can be an aerial photograph, but also a drawing.
Low Shot
In cinematography, a low-angle shot, is a shot from a camera angle positioned low on the vertical axis, anywhere below the eye line, looking up.
High Angle
A high-angle shot is a cinematic technique where the camera looks down on the subject from a high angle and the point of focus often gets "swallowed up."
Tracking
A tracking shot is any shot where the camera moves alongside the object(s) it is recording.
Panning
1. to photograph or televise while rotating a camera on its vertical or horizontal axis in order to keep a moving person or object in view or allow the film to record a panorama : to pan from one end of the playing field to the other during the opening of the football game.
Zoom
Zooming in filmmaking and television production refers to the technique of changing the focal length of a zoom lens (and hence the angle of view) during a shot – this technique is also called a zoom. ... Combined with a dolly camera move it is possible to create the dolly zoom effect.
Fade
In the post-production process of film editing and video editing, a dissolve is a gradual transition from one image to another. The terms fade-out (also called fade to black) and fade-in are used to describe a transition to and from a blank image.
Wipe
A wipe is a type of film transition where one shotreplaces another by travelling from one side of the frame to another or with a special shape.